GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
Will-o'-Wisp+1 Card
+1 Action

Reveal the top card of your deck. If it costs 2 Coins or less, put it into your hand. (This is not in the Supply.)
Cost: 0 Coins
Project AcademyClick to veto AcademyWhen you gain an Action card, +1 Villager.
Cost: 5 Coins
ApprenticeClick to veto Apprentice+1 Action
Trash a card from your hand. +1 Card per coin it costs. +2 Cards if it has Potion in its cost.
Cost: 5 Coins
CaravanClick to veto Caravan+1 Card
+1 Action

At the start of your next turn, +1 Card.
Cost: 4 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
Event ConquestClick to veto ConquestGain 2 Silvers. +1 VP Token per Silver you've gained this turn.
Cost: 6 Coins
EmissaryClick to veto Emissary+3 Cards
If this made you shuffle (at least one card), +1 Action and +2 Favors.
Cost: 5 Coins
ExorcistClick to veto ExorcistTrash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles.
Cost: 4 Coins
LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
RangerClick to veto Ranger+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
Cost: 4 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
WeaverClick to veto WeaverGain two Silvers or a card costing up to 4 Coins. When you discard this other than in Clean-up, you may play it.
Cost: 4 Coins
Ally City-stateClick to veto City-stateWhen you gain an Action card during your turn, you may spend 2 Favors to play it.
Cost: 0 Coins
SeasideClick to exclude Seaside AlchemyClick to exclude Alchemy ProsperityClick to exclude Prosperity Hinterlands Update PackClick to exclude Hinterlands Update Pack AdventuresClick to exclude Adventures EmpiresClick to exclude Empires NocturneClick to exclude Nocturne RenaissanceClick to exclude Renaissance AlliesClick to exclude Allies
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