Seaside Update PackClick to exclude Seaside Update Pack: BANEAstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: ClerkClick to veto Clerk+2 Coins
Each other player with 5 or more cards in hand puts one onto their deck. At the start of your turn, you may play this from your hand.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: Young WitchClick to veto Young Witch+2 Cards
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Setup: Add an extra Kingdom card pile costing 2 Coins or 3 Coins to the Supply. Cards from that pile are Bane cards.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: Band of MisfitsClick to veto Band of MisfitsPlay this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Cost: 5 Coins
GuildsClick to exclude Guilds: BakerClick to veto Baker+1 Card
+1 Action
+1 Coffer

Setup: Each player gets +1 Coffers.
Cost: 5 Coins
EmpiresClick to exclude Empires: CharmClick to veto CharmWhen you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Cost: 5 Coins
Landmark MuseumClick to veto MuseumWhen scoring, 2 VP per differently named card you have.
NocturneClick to exclude Nocturne: ConclaveClick to veto Conclave+2 Coins
You may play an Action card from your hand that you don't have a copy of in play. If you do, +1 Action.
Cost: 4 Coins
Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Cargo ShipClick to veto Cargo Ship+2 Coins
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Event EnclaveClick to veto EnclaveGain a Gold. Exile a Duchy from the Supply.
Cost: 8 Coins
PlunderClick to exclude Plunder: CrucibleClick to veto CrucibleTrash a card from your hand. +1 Coin per 1 Coin it costs.
Cost: 4 Coins
Other components these cards require:
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