DominionClick to exclude Dominion: MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
IntrigueClick to exclude Intrigue: CourtyardClick to veto Courtyard+3 Cards
Put a card from your hand on top of your deck.
Cost: 2 Coins
TributeClick to veto TributeThe player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 coins; Victory Card, +2 Cards.
Cost: 5 Coins
SeasideClick to exclude Seaside: Treasure MapClick to veto Treasure MapTrash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
GolemClick to veto GolemReveal cards from your deck until revealing 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order.
Cost: 4 Coins + 1 Potion
TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
ProsperityClick to exclude Prosperity: RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: BerserkerClick to veto BerserkerGain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: SquireClick to veto Squire+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card.
Cost: 2 Coins
GuildsClick to exclude Guilds: SoothsayerClick to veto SoothsayerGain a Gold. Each other player gains a Curse. Each player who did draws a card.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project AcademyClick to veto AcademyWhen you gain an Action card, +1 Villager.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Event TransportClick to veto TransportChoose one: Exile an Action card from the Supply; or put an Action card you have in Exile onto your deck.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors