DominionClick to exclude Dominion: Throne RoomClick to veto Throne RoomChoose an Action card in your hand. Play it twice.
Cost: 4 Coins
SeasideClick to exclude Seaside: CutpurseClick to veto Cutpurse+2 Coins
Each other player discards a Copper card (or reveals a hand with no Copper).
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: PeddlerClick to veto Peddler+1 Card
+1 Action
+1 Coin

During your Buy phase, this card costs 2 coins less per Action card you have in play, but not less than 0 coins.
Cost: 8 Coins
HinterlandsClick to exclude Hinterlands: CrossroadsClick to veto CrossroadsReveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Cost: 2 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
[Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
ArmoryClick to veto ArmoryGain a card costing up to 4 Coins, putting it on top of your deck.
Cost: 4 Coins
BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
MarauderClick to veto MarauderGain a Spoils from the Spoils pile. Each other player gains a Ruins.
Cost: 4 Coins
EmpiresClick to exclude Empires: Event WeddingClick to veto Wedding+1 VP
Gain a Gold.
Cost: 4 Coins + 3 Debt
RenaissanceClick to exclude Renaissance: Artifact FlagWhen drawing your hand, +1 Card. Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Event DemandClick to veto DemandGain a Horse and a card costing up to 4 Coins, both onto your deck.
Cost: 5 Coins
SuppliesClick to veto Supplies1 Coin
When you play this, gain a Horse onto your deck.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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