DominionClick to exclude Dominion: LibraryClick to veto LibraryDraw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Cost: 5 Coins
SmithyClick to veto Smithy+3 Cards
Cost: 4 Coins
IntrigueClick to exclude Intrigue: BaronClick to veto Baron+1 Buy
You may discard an Estate card. If you do, +4 coins. Otherwise, gain an Estate card.
Cost: 4 Coins
DukeClick to veto DukeWorth 1 VP per Duchy card in your deck.
Cost: 5 Coins
Trading PostClick to veto Trading PostTrash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: PirateClick to veto PirateAt the start of your next turn, gain a Treasure costing up to 6 Coins to your hand. When any player gains a Treasure, you may play this from your hand.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: [Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
Death CartClick to veto Death Cart+5 Coins
You may trash an Action card from your hand. If you don't, trash this. When you gain this, gain 2 Ruins.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event ExpeditionClick to veto ExpeditionDraw 2 extra cards for your next hand.
Cost: 3 Coins
Swamp HagClick to veto Swamp HagUntil your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn: +3 Coins.
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Sacred GroveClick to veto Sacred Grove+1 Buy
+3 Coins

Receive a Boon. If it doesn't give +1 Coin, each other player may receive it.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project CathedralClick to veto CathedralAt the start of your turn, trash a card from your hand
Cost: 3 Coins
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors