promosClick to exclude promos: CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
SeasideClick to exclude Seaside: IslandClick to veto Island2 VP
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Cost: 4 Coins
TreasuryClick to veto Treasury+1 Card
+1 Action
+1 Coin

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
Cost: 5 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: CountClick to veto CountChoose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +3 Coins; or trash your hand; or gain a Duchy.
Cost: 5 Coins
Junk DealerClick to veto Junk Dealer+1 Card
+1 Action
+1 Coin

Trash a card from your hand.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project FairClick to veto FairAt the start of your turn, +1 Buy.
Cost: 4 Coins
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