promosClick to exclude promos: DismantleClick to veto DismantleTrash a card from your hand. If it costs 1 Coin or more, gain a cheaper card and a Gold.
Cost: 4 Coins
DominionClick to exclude Dominion: LibraryClick to veto LibraryDraw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Cost: 5 Coins
MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
SeasideClick to exclude Seaside: SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark Bandit FortClick to veto Bandit FortWhen scoring, -2 VP for each Silver and each Gold you have. TempleClick to veto Temple+1 VP
Trash from 1 to 3 differently named cards from your hand. Add 1 VP Token to the Temple Supply pile. When you gain this, take the VP Token from the Temple Supply pile.
Cost: 4 Coins
NocturneClick to exclude Nocturne: CobblerClick to veto CobblerAt the start of your next turn, gain a card to your hand costing up to 4 Coins.
Cost: 5 Coins
Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Old WitchClick to veto Old Witch+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Cost: 5 Coins
AlliesClick to exclude Allies: MarquisClick to veto Marquis+1 Buy
+1 Card per card in your hand. Discard down to 10 cards in hand.
Cost: 6 Coins
SentinelClick to veto SentinelLook at the top 5 cards of your deck. You may trash up to 2 of them. Put the rest back in any order.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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