DominionClick to exclude Dominion: CellarClick to veto Cellar+1 Action
Discard any number of cards. +1 Card per card discarded.
Cost: 2 Coins
LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
SeasideClick to exclude Seaside: Fishing VillageClick to veto Fishing Village+2 Actions
+1 Coin

At the start of your next turn: +1 Action, +1 coin
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: SailorClick to veto Sailor+1 Action
Once this turn, when you gain a Duration card, you may play it. At the start of your next turn, +2 Coins and you may trash a card from your hand.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: HamletClick to veto Hamlet+1 Card
+1 Action

You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy.
Cost: 2 Coins
Dark AgesClick to exclude Dark Ages: Junk DealerClick to veto Junk Dealer+1 Card
+1 Action
+1 Coin

Trash a card from your hand.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark BattlefieldClick to veto BattlefieldWhen you gain a Victory card, take 2 VP Tokens from here. Setup: Put 6 VP Tokens here per player. Landmark KeepClick to veto KeepWhen scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
RenaissanceClick to exclude Renaissance: Artifact HornOnce per turn, when you discard a Border Guard from play, you may put it onto your deck. Artifact LanternYour Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) Border GuardClick to veto Border Guard+1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
Cost: 2 Coins
HideoutClick to veto Hideout+1 Card
+2 Actions

Trash a card from your hand. If it's a Victory card, gain a Curse.
Cost: 4 Coins
PlunderClick to exclude Plunder: Swamp ShacksClick to veto Swamp Shacks+2 Actions
+1 Card per 3 cards you have in play (round down).
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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