DominionClick to exclude Dominion: SmithyClick to veto Smithy+3 Cards
Cost: 4 Coins
IntrigueClick to exclude Intrigue: Great HallClick to veto Great Hall1 VP
+1 Card
+1 Action

Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: CorsairClick to veto Corsair+1 Coin
At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
Scrying PoolClick to veto Scrying Pool+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action. Put all of your revealed cards into your hand.
Cost: 2 Coins + 1 Potion
ProsperityClick to exclude Prosperity: King's CourtClick to veto King's CourtYou may choose an action card in your hand. Play it three times.
Cost: 7 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: Horn of PlentyClick to veto Horn of PlentyWhen you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it's a Victory card, trash this.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: CatacombsClick to veto CatacombsLook at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. When you trash this, gain a cheaper card.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event PlanClick to veto PlanMove your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand).
Cost: 3 Coins
Event TradeClick to veto TradeTrash up to 2 cards from your hand. Gain a Silver per card you trashed.
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
CobblerClick to veto CobblerAt the start of your next turn, gain a card to your hand costing up to 4 Coins.
Cost: 5 Coins
Sacred GroveClick to veto Sacred Grove+1 Buy
+3 Coins

Receive a Boon. If it doesn't give +1 Coin, each other player may receive it.
Cost: 5 Coins
Other components these cards require:
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