DominionClick to exclude Dominion: Council RoomClick to veto Council Room+4 Cards
+1 Buy

Each other player draws a card.
Cost: 5 Coins
MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: BridgeClick to veto Bridge+1 Buy
+1 Coin

All cards (including cards in players' hands) cost 1 less this turn, but not less than 0.
Cost: 4 Coins
HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: CityClick to veto City+1 Card
+2 Actions

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 coin and +1 Buy.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: FeodumClick to veto FeodumWorth 1 VP for every 3 Silvers in your deck (round down). When you trash this, gain 3 Silvers.
Cost: 4 Coins
AlliesClick to exclude Allies: CourierClick to veto Courier+1 Coin
Discard the top card of your deck. Look through your discard pile; you may play an Action or Treasure from it.
Cost: 4 Coins
Players: 2 3 4 5 6 whatever
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