promosClick to exclude promos: CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WeaverClick to veto WeaverGain two Silvers or a card costing up to 4 Coins. When you discard this other than in Clean-up, you may play it.
Cost: 4 Coins
GuildsClick to exclude Guilds: Candlestick MakerClick to veto Candlestick Maker+1 Action
+1 Buy
+1 Coffer

Cost: 2 Coins
AdventuresClick to exclude Adventures: AmuletClick to veto AmuletNow and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
Cost: 3 Coins
EmpiresClick to exclude Empires: Landmark LabyrinthClick to veto LabyrinthWhen you gain a 2nd card in one of your turns, take 2 VP Tokens from here. Setup: Put 6 VP Tokens here per player.
RenaissanceClick to exclude Renaissance: ScholarClick to veto ScholarDiscard your hand. +7 Cards.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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