DominionClick to exclude Dominion: FestivalClick to veto Festival+2 Actions
+1 Buy
+2 Coins

Cost: 5 Coins
MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
SeasideClick to exclude Seaside: Treasure MapClick to veto Treasure MapTrash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
Cost: 4 Coins
TreasuryClick to veto Treasury+1 Card
+1 Action
+1 Coin

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: Jack of All TradesClick to veto Jack of All TradesGain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure.
Cost: 4 Coins
TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event Travelling FairClick to veto Travelling Fair+2 Buys
When you gain a card this turn, you may put it on top of your deck.
Cost: 2 Coins
Wine MerchantClick to veto Wine Merchant+1 Buy
+4 Coins

Put this on your Tavern mat. At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard this from your Tavern mat.
Cost: 5 Coins
EmpiresClick to exclude Empires: Event AdvanceClick to veto AdvanceYou may trash an Action card from your hand. If you do, gain an Action card costing up to 6 Coins.
Cost: 0 Coins
AlliesClick to exclude Allies: HighwaymanClick to veto HighwaymanAt the start of your next turn, discard this from play and +3 Cards. Until then, the first Treasure each other player plays each turn does nothing.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors