promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: FestivalClick to veto Festival+2 Actions
+1 Buy
+2 Coins

Cost: 5 Coins
MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: TiaraClick to veto Tiara+1 Buy
This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: SoukClick to veto Souk+1 Buy
+7 Coins

-1 Coin per card in your hand (you can't go below  0 Coins). When you gain this, trash up to 2 cards from your hand.
Cost: 5 Coins
AdventuresClick to exclude Adventures: PortClick to veto Port+1 Card
+2 Actions

When you buy this, gain another Port.
Cost: 4 Coins
AlliesClick to exclude Allies: BaubleClick to veto BaubleChoose two different options: +1 Buy; +1 Coin; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
Cost: 2 Coins
Ally Desert GuidesClick to veto Desert GuidesAt the start of your turn, you may spend a Favor to discard your hand and draw 5 Cards. Repeat as desired.
Cost: 0 Coins
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