promosClick to exclude promos: Black MarketClick to veto Black Market+2 Coins
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)
Cost: 3 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: Secret PassageClick to veto Secret Passage+2 Cards
+1 Action

Take a card from your hand and put it anywhere in your deck.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: CorsairClick to veto Corsair+1 Coin
At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: Hunting PartyClick to veto Hunting Party+1 Card
+1 Action

Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.
Cost: 5 Coins
MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
AlliesClick to exclude Allies: HunterClick to veto Hunter+1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
Cost: 5 Coins
PlunderClick to exclude Plunder: Trait HastyClick to veto HastyWhen you gain a Hasty card, set it aside, and play it at the start of your next turn. Event LaunchClick to veto LaunchOnce per turn: Return to your Action phase. +1 Card, +1 Action, and +1 Buy.
Cost: 3 Coins
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
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