Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Haunted Mirror1 Coin
When you trash this, you may discard an Action card, to gain a Ghost from its pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
ForgeClick to veto ForgeTrash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
Cost: 7 Coins
Worker's VillageClick to veto Worker's Village+1 Card
+2 Actions
+1 Buy

Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: Horn of PlentyClick to veto Horn of PlentyWhen you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it's a Victory card, trash this.
Cost: 5 Coins
MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
PillageClick to veto PillageTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.
Cost: 3 Coins
NocturneClick to exclude Nocturne: GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
CemeteryClick to veto Cemetery2 VP
When you gain this, trash up to 4 cards from your hand.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: SculptorClick to veto SculptorGain a card to your hand costing up to 4 Coins. If it's a Treasure, +1 Villager.
Cost: 5 Coins
PlunderClick to exclude Plunder: Event DeliverClick to veto Deliver+1 Buy
This turn, each time you gain a card, set it aside, and upt it into your hand at end of turn.
Cost: 2 Coins
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