promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: SailorClick to veto Sailor+1 Action
Once this turn, when you gain a Duration card, you may play it. At the start of your next turn, +2 Coins and you may trash a card from your hand.
Cost: 4 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: Crystal BallClick to veto Crystal Ball1 Coin
Look at the top card of your deck. You may trash it, discard it, or, if it’s an Action or Treasure, play it.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: Spice MerchantClick to veto Spice MerchantYou may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action, or +2 Coins and +1 Buy.
Cost: 4 Coins
TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
PlunderClick to exclude Plunder: MaroonClick to veto MaroonTrash a card from your hand. +2 Cards per type it has (Action, Attack, etc.).
Cost: 4 Coins
Players: 2 3 4 5 6 whatever
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