Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Lucky Coin1 Coin
When you play this, gain a Silver.
Cost: 4 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: BridgeClick to veto Bridge+1 Buy
+1 Coin

All cards (including cards in players' hands) cost 1 less this turn, but not less than 0.
Cost: 4 Coins
HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: CityClick to veto City+1 Card
+2 Actions

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 coin and +1 Buy.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
EmpiresClick to exclude Empires: Event DonateClick to veto DonateAfter this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
Cost: 8 Debt
NocturneClick to exclude Nocturne: State Lost in the WoodsAt the start of your turn, you may discard a card to receive a Boon.
Cost: 0 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
FoolClick to veto FoolIf you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: Old WitchClick to veto Old Witch+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Cost: 5 Coins
PlunderClick to exclude Plunder: Trait InheritedClick to veto InheritedSetup: You start the game with an Inherited card in place of a starting card you choose.
Other components these cards require:
Players: 2 3 4 5 6 whatever
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