promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Trading PostClick to veto Trading PostTrash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
Cost: 5 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: ReplaceClick to veto ReplaceTrash a card from your hand. Gain a card costing up to 2 Coins more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: BerserkerClick to veto BerserkerGain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this.
Cost: 5 Coins
CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
AlliesClick to exclude Allies: UnderlingClick to veto Underling+1 Card
+1 Action
+1 Favor

Cost: 3 Coins
Ally Mountain FolkClick to veto Mountain FolkAt the start of your turn, you may spend 5 Favors for +3 Cards.
Cost: 0 Coins
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