promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: ArmoryClick to veto ArmoryGain a card costing up to 4 Coins, putting it on top of your deck.
Cost: 4 Coins
SageClick to veto Sage+1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coins or more. Put that card into your hand and discard the rest.
Cost: 3 Coins
EmpiresClick to exclude Empires: CharmClick to veto CharmWhen you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
AlliesClick to exclude Allies: Royal GalleyClick to veto Royal Galley+1 Card
You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it.
Cost: 4 Coins
PlunderClick to exclude Plunder: Trait NearbyClick to veto NearbyWhen you gain a Nearby card, +1 Buy.
Players: 2 3 4 5 6 whatever
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