promosClick to exclude promos: CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
DominionClick to exclude Dominion: Throne RoomClick to veto Throne RoomChoose an Action card in your hand. Play it twice.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
ProsperityClick to exclude Prosperity: ForgeClick to veto ForgeTrash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
Cost: 7 Coins
Worker's VillageClick to veto Worker's Village+1 Card
+2 Actions
+1 Buy

Cost: 4 Coins
GuildsClick to exclude Guilds: StonemasonClick to veto StonemasonTrash a card from your hand. Gain 2 cards each costing less than it. When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Cost: 2 Coins
AdventuresClick to exclude Adventures: Event Travelling FairClick to veto Travelling Fair+2 Buys
When you gain a card this turn, you may put it on top of your deck.
Cost: 2 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: SheepdogClick to veto Sheepdog+2 Cards
When you gain a card, you may play this from your hand.
Cost: 3 Coins
AlliesClick to exclude Allies: BarbarianClick to veto Barbarian+2 Coins
Each other player trashes the top card of their deck. If it costs 3 Coins or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
Cost: 5 Coins
Players: 2 3 4 5 6 whatever
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