Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
BishopClick to veto Bishop+1 Coin
+1 VP

Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Cost: 4 Coins
BlockadeClick to veto BlockadeGain a card costing up to 4 Coins, setting it aside. At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse.
Cost: 4 Coins
Event ConquestClick to veto ConquestGain 2 Silvers. +1 VP Token per Silver you've gained this turn.
Cost: 6 Coins
DestrierClick to veto Destrier+2 Cards
+1 Action

During your turns, this costs 1 Coin less per card you've gained this turn.
Cost: 6 Coins
GroomClick to veto GroomGain a card costing up to 4 Coins. If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action.
Cost: 4 Coins
GroundskeeperClick to veto Groundskeeper+1 Card
+1 Action

While this is in play, when you gain a Victory card, +1 VP Token.
Cost: 5 Coins
HideoutClick to veto Hideout+1 Card
+2 Actions

Trash a card from your hand. If it's a Victory card, gain a Curse.
Cost: 4 Coins
LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
Landing PartyClick to veto Landing Party+2 Cards
+2 Actions

The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.
Cost: 4 Coins
MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
Trait PiousClick to veto PiousWhen you gain a Pious card, you may trash a card from your hand. SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
DominionClick to exclude Dominion Seaside Update PackClick to exclude Seaside Update Pack ProsperityClick to exclude Prosperity EmpiresClick to exclude Empires RenaissanceClick to exclude Renaissance MenagerieClick to exclude Menagerie AlliesClick to exclude Allies PlunderClick to exclude Plunder
Other components these cards require:
Players: 2 3 4 5 6 whatever
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