Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: LibraryClick to veto LibraryDraw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: ConspiratorClick to veto Conspirator+2 Coins
If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: CorsairClick to veto Corsair+1 Coin
At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark FountainClick to veto FountainWhen scoring, 15 VP if you have at least 10 Coppers. VillaClick to veto Villa+2 Actions
+1 Buy
+1 Coin

When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
Cost: 4 Coins
NocturneClick to exclude Nocturne: ConclaveClick to veto Conclave+2 Coins
You may play an Action card from your hand that you don't have a copy of in play. If you do, +1 Action.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: SculptorClick to veto SculptorGain a card to your hand costing up to 4 Coins. If it's a Treasure, +1 Villager.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Snowy VillageClick to veto Snowy Village+1 Card
+4 Actions
+1 Buy

Ignore any further +Actions you get this turn.
Cost: 3 Coins
PlunderClick to exclude Plunder: Event MaelstromClick to veto MaelstromTrash 3 cards from your hand. Each other player with 5 or more cards in hand trashes one of them.
Cost: 4 Coins
SirenClick to veto SirenEach other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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