Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: Throne RoomClick to veto Throne RoomChoose an Action card in your hand. Play it twice.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
SeasideClick to exclude Seaside: Native VillageClick to veto Native Village+2 Actions
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
Cost: 2 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: Crystal BallClick to veto Crystal Ball1 Coin
Look at the top card of your deck. You may trash it, discard it, or, if it’s an Action or Treasure, play it.
Cost: 5 Coins
GuildsClick to exclude Guilds: MasterpieceClick to veto Masterpiece1 Coin
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin you overpaid.
Cost: 3 Coins
AdventuresClick to exclude Adventures: AmuletClick to veto AmuletNow and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
Cost: 3 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
RaiderClick to veto RaiderEach other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +3 Coins.
Cost: 6 Coins
Sacred GroveClick to veto Sacred Grove+1 Buy
+3 Coins

Receive a Boon. If it doesn't give +1 Coin, each other player may receive it.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project Crop RotationClick to veto Crop RotationAt the start of your turn, you may discard a Victory card for +2 Cards.
Cost: 6 Coins
PlunderClick to exclude Plunder: Trait FriendlyClick to veto FriendlyAt the start of your Clean-up phase, you may discard a Friendly card to gain a Friendly card PendantClick to veto Pendant+1 Coin per differently named Treasure you have in play.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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