Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: DismantleClick to veto DismantleTrash a card from your hand. If it costs 1 Coin or more, gain a cheaper card and a Gold.
Cost: 4 Coins
StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
Seaside Update PackClick to exclude Seaside Update Pack: Sea ChartClick to veto Sea Chart+1 Card
+1 Action

Reveal the top card of your deck. If you have a copy of it in play, put it into your hand.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: Farming VillageClick to veto Farming Village+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
PillageClick to veto PillageTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Bridge TrollClick to veto Bridge TrollEach other player takes his -1 Coin token. Now and at the start of your next turn: +1 Buy. While this is in play, cards cost 1 Coin less on your turns, but not less than 0 Coins.
Cost: 5 Coins
Event InheritanceClick to veto InheritanceOnce per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coins. Move your Estate token to it (your Estates gain the abilities and types of that card).
Cost: 7 Coins
RenaissanceClick to exclude Renaissance: Artifact HornOnce per turn, when you discard a Border Guard from play, you may put it onto your deck. Artifact LanternYour Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) Border GuardClick to veto Border Guard+1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
Cost: 2 Coins
Project Sinister PlotClick to veto Sinister PlotAt the start of your turn, add a token here, or remove your tokens here for +1 Card each.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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