Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
IntrigueClick to exclude Intrigue: Mining VillageClick to veto Mining Village+1 Card
+2 Actions

You may trash this card immediately. If you do, +2 coins
Cost: 4 Coins
Secret ChamberClick to veto Secret ChamberDiscard any number of cards. +1 per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
Cost: 2 Coins
Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
SeasideClick to exclude Seaside: Treasure MapClick to veto Treasure MapTrash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: HerbalistClick to veto Herbalist+1 Buy
+1 Coin

When you discard this from play, you may put one of your Treasures from play on top of your deck.
Cost: 2 Coins
Dark AgesClick to exclude Dark Ages: Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Haunted WoodsClick to veto Haunted WoodsUntil you next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn: +3 Cards
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: VillainClick to veto Villain+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2 Coins or more (or reveals they can't).
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
GroomClick to veto GroomGain a card costing up to 4 Coins. If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action.
Cost: 4 Coins
Event PursueClick to veto Pursue+1 Buy
Name a card. Reveal the top 4 cards from your deck. Put the matches back and discard the rest.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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