IntrigueClick to exclude Intrigue: Mining VillageClick to veto Mining Village+1 Card
+2 Actions

You may trash this card immediately. If you do, +2 coins
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
ReplaceClick to veto ReplaceTrash a card from your hand. Gain a card costing up to 2 Coins more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.
Cost: 5 Coins
SeasideClick to exclude Seaside: CutpurseClick to veto Cutpurse+2 Coins
Each other player discards a Copper card (or reveals a hand with no Copper).
Cost: 4 Coins
IslandClick to veto Island2 VP
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: CartographerClick to veto Cartographer+1 Card
+1 Action

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WheelwrightClick to veto Wheelwright+1 Card
+1 Action

You may discard a card to gain an Action card costing as much as it or less.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: AltarClick to veto AltarTrash a card from your hand. Gain a card costing up to 5 Coins.
Cost: 6 Coins
AdventuresClick to exclude Adventures: Event FerryClick to veto FerryMove your -2 Coins cost token to an Action Supply pile (cards from that pile cost 2 Coins less on your turns, but not less than 0 Coins.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: Project SewersClick to veto SewersWhen you trash a card other than with this, you may trash a card from your hand.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
ScrapClick to veto ScrapTrash a card from your hand. Choose a different thing per 1 Coin it costs: +1 Card; +1 Action; +1 Buy; +1 Coin; gain a Silver; gain a Horse.
Cost: 3 Coins
AlliesClick to exclude Allies: ContractClick to veto Contract2 Coins
+1 Favor

You may set aside an Action from your hand to play it at the start of your next turn.
Cost: 5 Coins
Ally Order of AstrologersClick to veto Order of AstrologersWhen shuffling, you may pick one card per Favor you spend to go on top.
Cost: 0 Coins
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