DominionClick to exclude Dominion: LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
AlchemistClick to veto Alchemist+2 Cards
+1 Action

When you discard this from play, if you have a Potion in play, you may put this on top of your deck.
Cost: 3 Coins + 1 Potion
ProsperityClick to exclude Prosperity: BankClick to veto BankWhen you play this, it's worth 1 coin per Treasure card you have in play (counting this).
Cost: 7 Coins
King's CourtClick to veto King's CourtYou may choose an action card in your hand. Play it three times.
Cost: 7 Coins
GuildsClick to exclude Guilds: TaxmanClick to veto TaxmanYou may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: DungeonClick to veto Dungeon+1 Action
Now and at the start of your next turn: +2 Cards, then discard 2 cards.
Cost: 3 Coins
Event MissionClick to veto MissionOnce per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
Cost: 4 Coins
EmpiresClick to exclude Empires: CrownClick to veto CrownIf it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.
Cost: 5 Coins
Event DelveClick to veto Delve+1 Buy
Gain a Silver.
Cost: 2 Coins
AlliesClick to exclude Allies: GalleriaClick to veto Galleria+3 Coins
This turn, when you gain a card costing 3 Coins or 4 Coins, +1 Buy.
Cost: 5 Coins
SpecialistClick to veto SpecialistYou may play an Action or Treasure from your hand. Choose one: Play it again; or gain a copy of it.
Cost: 5 Coins
PlunderClick to exclude Plunder: FlagshipClick to veto Flagship+2 Coins
The next time you play a non-Command Action card, replay it.
Cost: 4 Coins
Players: 2 3 4 5 6 whatever
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