Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
DiscipleYou may play an Action card from your hand twice. Gain a copy of it. When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply)
Cost: 5 Coins
Fugitive+2 Cards
+1 Action

Discard a card. When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply)
Cost: 4 Coins
Soldier+2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply)
Cost: 3 Coins
TeacherPut this on your Tavern mat. At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no token on (when you play a card from that pile you first get that bonus). (This is not in the Supply)
Cost: 6 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Potion
Cost: 4 Coins
BaubleClick to veto BaubleChoose two different options: +1 Buy; +1 Coin; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
Cost: 2 Coins
DukeClick to veto DukeWorth 1 VP per Duchy card in your deck.
Cost: 5 Coins
GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
MineClick to veto MineTrash a Treasure card from your hand. Gain a Treasure card costing up to 3 more; put it into your hand.
Cost: 5 Coins
MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
PeasantClick to veto Peasant+1 Buy
+1 Coin

When you discard this from play, you may exchange it for a Soldier.
Cost: 2 Coins
PillageClick to veto PillageTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.
Cost: 3 Coins
PossessionClick to veto PossessionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Cost: 6 Coins + 1 Potion
SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
Ally Cave DwellersClick to veto Cave DwellersAt the start of your turn, you may spend a Favor, to discard a card then draw a card. Repeat as desired.
Cost: 0 Coins
DominionClick to exclude Dominion IntrigueClick to exclude Intrigue SeasideClick to exclude Seaside Seaside Update PackClick to exclude Seaside Update Pack AlchemyClick to exclude Alchemy Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures NocturneClick to exclude Nocturne AlliesClick to exclude Allies
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