Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pasture1 Coin
Worth 1 VP per Estate you have.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
HinterlandsClick to exclude Hinterlands: SchemeClick to veto Scheme+1 Card
+1 Action

At the start of the Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Cost: 3 Coins
TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
TunnelClick to veto Tunnel2 VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: CountClick to veto CountChoose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +3 Coins; or trash your hand; or gain a Duchy.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Champion+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.)
Cost: 6 Coins
Hero+2 Coins
Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply)
Cost: 5 Coins
Treasure Hunter+1 Action
+1 Coin

Gain a Silver per card the player to your right gained in his last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply)
Cost: 3 Coins
Warrior+2 Cards
For each Traveller you have in play (including this) each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins. When you discard this from play, you may exchange it for a Hero. (This is not in the Supply)
Cost: 4 Coins
PageClick to veto Page+1 Card
+1 Action

When you discard this from play, you may exchange it for a Treasure Hunter.
Cost: 2 Coins
NocturneClick to exclude Nocturne: ShepherdClick to veto Shepherd+1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Project GuildhallClick to veto GuildhallWhen you gain a Treasure, +1 Coffers.
Cost: 5 Coins
Old WitchClick to veto Old Witch+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Cost: 5 Coins
Silk MerchantClick to veto Silk Merchant+2 Cards
+1 Buy

When you gain or trash this, +1 Coffers and +1 Villager.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: SanctuaryClick to veto Sanctuary+1 Card
+1 Action
+1 Buy

You may Exile a card from your hand.
Cost: 5 Coins
Way of the OxClick to veto Way of the Ox+2 Actions
Cost: 0 Coins
AlliesClick to exclude Allies: SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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