Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
CornucopiaClick to exclude Cornucopia: HamletClick to veto Hamlet+1 Card
+1 Action

You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy.
Cost: 2 Coins
RemakeClick to veto RemakeDo this twice: Trash a card from your hand, then gain a card costing exactly 1 Coin more than the trashed card.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: GraverobberClick to veto GraverobberChoose one: Gain a card from the trash costing from 3 Coins to 6 Coins, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Coins more than it.
Cost: 5 Coins
Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Project Crop RotationClick to veto Crop RotationAt the start of your turn, you may discard a Victory card for +2 Cards.
Cost: 6 Coins
PatronClick to veto Patron+1 Villager
+2 Coins

When something causes you to reveal this (using the word "reveal"), +1 Coffers.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Bounty HunterClick to veto Bounty Hunter+1 Action
Exile a card from your hand. If you didn't have a copy of it in Exile, +3 Coins.
Cost: 4 Coins
AlliesClick to exclude Allies: Capital CityClick to veto Capital City+1 Card
+2 Actions

You may discard 2 cards for +2 Coins. You may pay 2 Coins for +2 Cards.
Cost: 5 Coins
SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
PlunderClick to exclude Plunder: Trait RecklessClick to veto RecklessFollow the instructions of played Reckless cards twice. When discarding one from play, return it to its pile
Other components these cards require:
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