DominionClick to exclude Dominion: LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
MarketClick to veto Market+1 Card
+1 Action
+1 Buy
+1 Coin

Cost: 5 Coins
SmithyClick to veto Smithy+3 Cards
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: SquireClick to veto Squire+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card.
Cost: 2 Coins
Wandering MinstrelClick to veto Wandering Minstrel+1 Card
+2 Actions

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Cost: 4 Coins
GuildsClick to exclude Guilds: AdvisorClick to veto Advisor+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Cost: 4 Coins
AdventuresClick to exclude Adventures: RelicClick to veto Relic2 Coins
When you play this, each other players puts his -1 Card token on his deck.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark FountainClick to veto FountainWhen scoring, 15 VP if you have at least 10 Coppers.
NocturneClick to exclude Nocturne: GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Way of the MoleClick to veto Way of the Mole+1 Action
Discard your hand. +3 Cards.
Cost: 0 Coins
AlliesClick to exclude Allies: GalleriaClick to veto Galleria+3 Coins
This turn, when you gain a card costing 3 Coins or 4 Coins, +1 Buy.
Cost: 5 Coins
SwapClick to veto Swap+1 Card
+1 Action

You may return an Action from your hand to its pile, to gain to your hand a different Action costing up to 5 Coins.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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