IntrigueClick to exclude Intrigue: TorturerClick to veto Torturer+3 Cards
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Cost: 5 Coins
SeasideClick to exclude Seaside: HavenClick to veto Haven+1 Card
+1 Action

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
Cost: 2 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
QuarryClick to veto Quarry1 Coin
While this is in play, Action cards cost 2 coins less, but not less than 0 coins.
Cost: 4 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: CharlatanClick to veto Charlatan+3 Coins
Each other player gains a Curse. In games using this, Curse is also a Treasure worth 1 Coin.
Cost: 5 Coins
War ChestClick to veto War ChestThe player to your left names a card. Gain a card costing up to 5 Coins  that hasn't been named for War Chests this turn.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
AdventuresClick to exclude Adventures: RelicClick to veto Relic2 Coins
When you play this, each other players puts his -1 Card token on his deck.
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
IdolClick to veto Idol2 Coins
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact FlagWhen drawing your hand, +1 Card. Project FairClick to veto FairAt the start of your turn, +1 Buy.
Cost: 4 Coins
Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Event EnclaveClick to veto EnclaveGain a Gold. Exile a Duchy from the Supply.
Cost: 8 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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