Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pasture1 Coin
Worth 1 VP per Estate you have.
Cost: 2 Coins
Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: BaronClick to veto Baron+1 Buy
You may discard an Estate card. If you do, +4 coins. Otherwise, gain an Estate card.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: ApprenticeClick to veto Apprentice+1 Action
Trash a card from your hand. +1 Card per coin it costs. +2 Cards if it has Potion in its cost.
Cost: 5 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
PillageClick to veto PillageTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.
Cost: 3 Coins
AdventuresClick to exclude Adventures: Event AlmsClick to veto AlmsOnce per turn: If you have no Treasures in play, gain a card costing up to 4 Coins.
Cost: 0 Coins
EmpiresClick to exclude Empires: EngineerClick to veto EngineerGain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.
Cost: 4 Debt
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
ShepherdClick to veto Shepherd+1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Project PageantClick to veto PageantAt the end of your Buy phase, you may pay 1 for +1 Coffers.
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Camel TrainClick to veto Camel TrainExile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply.
Cost: 3 Coins
PlunderClick to exclude Plunder: Buried TreasureClick to veto Buried TreasureAt the start of your next turn, +1 Buy and +3 Coins. When you gain this, play it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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