Event AlmsClick to veto AlmsOnce per turn: If you have no Treasures in play, gain a card costing up to 4 Coins.
Cost: 0 Coins
Candlestick MakerClick to veto Candlestick Maker+1 Action
+1 Buy
+1 Coffer

Cost: 2 Coins
Cargo ShipClick to veto Cargo Ship+2 Coins
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Cost: 3 Coins
CharlatanClick to veto Charlatan+3 Coins
Each other player gains a Curse. In games using this, Curse is also a Treasure worth 1 Coin.
Cost: 5 Coins
DucatClick to veto Ducat+1 Buy
+1 Coffer

When you gain this, you may trash a Copper from your hand.
Cost: 2 Coins
Fishing VillageClick to veto Fishing Village+2 Actions
+1 Coin

At the start of your next turn: +1 Action, +1 coin
Cost: 3 Coins
GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
JourneymanClick to veto JourneymanName a card. Reveal the top 3 cards of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Cost: 5 Coins
LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
MonumentClick to veto Monument+2 Coins
+1 VP

Cost: 4 Coins
RatcatcherClick to veto Ratcatcher+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this to trash a card from your hand.
Cost: 2 Coins
SeasideClick to exclude Seaside ProsperityClick to exclude Prosperity Prosperity Update PackClick to exclude Prosperity Update Pack GuildsClick to exclude Guilds AdventuresClick to exclude Adventures RenaissanceClick to exclude Renaissance PlunderClick to exclude Plunder
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