promosClick to exclude promos: Walled VillageClick to veto Walled Village+1 Card
+2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: ArtisanClick to veto ArtisanGain a card to your hand costing up to 5 Coins. Put a card from your hand onto your deck.
Cost: 6 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: IronmongerClick to veto Ironmonger+1 Card
+1 Action

Reveal the top card of your deck; you may discard it. Either way, if it's an... Action card, +1 Action; Treasure card, +1 Coin; Victory card, +1 card.
Cost: 4 Coins
RogueClick to veto Rogue+2 Coins
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 5 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
LeprechaunClick to veto LeprechaunGain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex.
Cost: 3 Coins
RenaissanceClick to exclude Renaissance: DucatClick to veto Ducat+1 Buy
+1 Coffer

When you gain this, you may trash a Copper from your hand.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
GroomClick to veto GroomGain a card costing up to 4 Coins. If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action.
Cost: 4 Coins
PlunderClick to exclude Plunder: TaskmasterClick to veto Taskmaster+1 Action, +1 Coin, and if you gain a card costing exactly 5 Coins this turn, then at the start of your next turn, repeat this ability.
Cost: 3 Coins
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