DominionClick to exclude Dominion: BureaucratClick to veto BureaucratGain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Cost: 4 Coins
SeasideClick to exclude Seaside: HavenClick to veto Haven+1 Card
+1 Action

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
Cost: 2 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
VineyardClick to veto VineyardWorth 1 VP for every 3 Action cards in your deck (rounded down).
Cost: 1 Potion
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
GuildsClick to exclude Guilds: DoctorClick to veto DoctorName a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
Cost: 3 Coins
AdventuresClick to exclude Adventures: GiantClick to veto GiantTurn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark Bandit FortClick to veto Bandit FortWhen scoring, -2 VP for each Silver and each Gold you have. Landmark TombClick to veto TombWhen you trash a card, +1 VP Token.
NocturneClick to exclude Nocturne: GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
LiveryClick to veto Livery+3 Coins
This turn, when you gain a card costing 4 Coins or more, gain a Horse.
Cost: 5 Coins
Other components these cards require:
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