Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pasture1 Coin
Worth 1 VP per Estate you have.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: MarketClick to veto Market+1 Card
+1 Action
+1 Buy
+1 Coin

Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: Secret PassageClick to veto Secret Passage+2 Cards
+1 Action

Take a card from your hand and put it anywhere in your deck.
Cost: 4 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
VaultClick to veto Vault+2 Cards
Discard any number of cards. +1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
Cost: 5 Coins
AdventuresClick to exclude Adventures: MessengerClick to veto Messenger+1 Buy
+2 Coins

You may put your deck into your discard pile. When this is your first buy in a turn, gain a card costing up to 4 Coins, and each other player gains a copy of it.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark ObeliskClick to veto ObeliskWhen scoring, 2 VP per card you have from the chosen pile. Setup: Choose a random Action Supply pile. OverlordClick to veto OverlordPlay this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
Cost: 8 Debt
NocturneClick to exclude Nocturne: ShepherdClick to veto Shepherd+1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Cost: 4 Coins
AlliesClick to exclude Allies: SpecialistClick to veto SpecialistYou may play an Action or Treasure from your hand. Choose one: Play it again; or gain a copy of it.
Cost: 5 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
CutthroatClick to veto CutthroatEach other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing 5 Coins or more, gain a Loot.
Cost: 5 Coins
Event MirrorClick to veto Mirror+1 Buy
The next time you gain an Action ard this turn, gain a copy of it.
Cost: 3 Coins
TricksterClick to veto TricksterEach other player gains a Curse. Once this turn, when you discard a Treasure from play, you may set it aside. Put it in your hand at end of turn.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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