DominionClick to exclude Dominion: ChapelClick to veto ChapelTrash up to 4 cards from your hand.
Cost: 2 Coins
Throne RoomClick to veto Throne RoomChoose an Action card in your hand. Play it twice.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: StewardClick to veto StewardChoose one: +2 Cards; or +2 coins; or trash 2 cards from your hand.
Cost: 3 Coins
SeasideClick to exclude Seaside: CaravanClick to veto Caravan+1 Card
+1 Action

At the start of your next turn, +1 Card.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
Philosopher's StoneClick to veto Philosopher's StoneWhen you play this, count your deck and discard pile. Worth 1 coin per 5 cards total between them (rounded down).
Cost: 3 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: HamletClick to veto Hamlet+1 Card
+1 Action

You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy.
Cost: 2 Coins
Dark AgesClick to exclude Dark Ages: SquireClick to veto Squire+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card.
Cost: 2 Coins
EmpiresClick to exclude Empires: OverlordClick to veto OverlordPlay this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
Cost: 8 Debt
MenagerieClick to exclude Menagerie: Event AllianceClick to veto AllianceGain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper.
Cost: 10 Coins
GoatherdClick to veto Goatherd+1 Action
You may trash a card from your hand. +1 Card per card the player to your right trashed on their last turn.
Cost: 3 Coins
PlunderClick to exclude Plunder: AbundanceClick to veto AbundanceThe next time you gain an Action card: +1 Buy and +3 Coins.
Cost: 4 Coins
Trait PiousClick to veto PiousWhen you gain a Pious card, you may trash a card from your hand.
Other components these cards require:
Players: 2 3 4 5 6 whatever
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