Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Event BanquetClick to veto BanquetGain 2 Coppers and a non-Victory card costing up to 5 Coins.
Cost: 3 Coins
BargeClick to veto BargeEither now or at the start of your next turn, +3 Cards and +1 Buy.
Cost: 5 Coins
CartographerClick to veto Cartographer+1 Card
+1 Action

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Cost: 5 Coins
DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
Event DonateClick to veto DonateAfter this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
Cost: 8 Debt
GovernorClick to veto Governor+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
Cost: 5 Coins
GroomClick to veto GroomGain a card costing up to 4 Coins. If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action.
Cost: 4 Coins
ImporterClick to veto ImporterAt the start of your next turn, gain a card costing up to 5 Coins. Setup: Each player gets +4 Favors.
Cost: 3 Coins
RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
ToolsClick to veto ToolsGain a copy of a card anyone has in play.
Cost: 4 Coins
Ally Family of InventorsClick to veto Family of InventorsAt the start of your Buy phase, you may put a Favor token you have on a non-Victory Supply pile. Cards cost 1 Coin less per Favor token on their piles.
Cost: 0 Coins
promosClick to exclude promos IntrigueClick to exclude Intrigue Intrigue Update PackClick to exclude Intrigue Update Pack ProsperityClick to exclude Prosperity HinterlandsClick to exclude Hinterlands AdventuresClick to exclude Adventures EmpiresClick to exclude Empires MenagerieClick to exclude Menagerie AlliesClick to exclude Allies PlunderClick to exclude Plunder
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