Create 5 decks, each with Estate1 VP
Cost: 2 Coins
and Haunted Mirror1 Coin
When you trash this, you may discard an Action card, to gain a Ghost from its pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
25×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×CellarClick to veto Cellar+1 Action
Discard any number of cards. +1 Card per card discarded.
Cost: 2 Coins
IntrigueClick to exclude Intrigue: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: 10×TiaraClick to veto Tiara+1 Buy
This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: 20×RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event ExpeditionClick to veto ExpeditionDraw 2 extra cards for your next hand.
Cost: 3 Coins
10×StorytellerClick to veto Storyteller+1 Action
+1 Coin

Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
Cost: 5 Coins
EmpiresClick to exclude Empires: 10×OverlordClick to veto OverlordPlay this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
Cost: 8 Debt
Event WeddingClick to veto Wedding+1 VP
Gain a Gold.
Cost: 4 Coins + 3 Debt
NocturneClick to exclude Nocturne: GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
12×CemeteryClick to veto Cemetery2 VP
When you gain this, trash up to 4 cards from your hand.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: 10×LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: 10×Bounty HunterClick to veto Bounty Hunter+1 Action
Exile a card from your hand. If you didn't have a copy of it in Exile, +3 Coins.
Cost: 4 Coins
PlunderClick to exclude Plunder: 10×Cabin BoyClick to veto Cabin Boy+1 Card
+1 Action

At the start of your next turn, choose one: +2 Coins; or trash this to gain a Duration card.
Cost: 4 Coins
10×CrucibleClick to veto CrucibleTrash a card from your hand. +1 Coin per 1 Coin it costs.
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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