Create 5 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
30×Curse-1 VP
Cost: 0 Coins
10×Curse-1 VP
Cost: 0 Coins
10×MercenaryYou may trash 2 cards from your hand. If you do, +2 Cards, +2 Coins, and each other player discards down to 3 cards in hand. (This is not in the Supply.)
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
Province6 VP
Cost: 8 Coins
25×Copper1 Coin
Cost: 0 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
30×Gold3 Coins
Cost: 6 Coins
10×CapitalClick to veto Capital6 Coins
+1 Buy

When you discard this from play, take 6 Debt, and then you may pay off Debt.
Cost: 5 Coins
10×FrigateClick to veto Frigate+3 Coins
Until the start of your next turn, each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
Cost: 5 Coins
10×GuideClick to veto Guide+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this, to discard your hand and draw 5 cards.
Cost: 3 Coins
10×Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
12×IslandClick to veto Island2 VP
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Cost: 4 Coins
10×LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
Project PiazzaClick to veto PiazzaAt the start of your turn, reveal the top card of your deck. If it's an Action, play it.
Cost: 5 Coins
Event RitualClick to veto RitualGain a Curse. If you do, trash a card from your hand. +1 VP Token per 1 Coin it cost.
Cost: 4 Coins
10×ScepterClick to veto ScepterWhen you play this, choose one: +2 Coins; or replay an Action card you played this turn that's still in play.
Cost: 5 Coins
10×ToolsClick to veto ToolsGain a copy of a card anyone has in play.
Cost: 4 Coins
12×TunnelClick to veto Tunnel2 VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Cost: 3 Coins
10×UrchinClick to veto Urchin+1 Card
+1 Action

Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.
Cost: 3 Coins
DominionClick to exclude Dominion IntrigueClick to exclude Intrigue Intrigue Update PackClick to exclude Intrigue Update Pack SeasideClick to exclude Seaside CornucopiaClick to exclude Cornucopia HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires RenaissanceClick to exclude Renaissance PlunderClick to exclude Plunder
Other components these cards require:
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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