Create 5 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
25×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
IntrigueClick to exclude Intrigue: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
SeasideClick to exclude Seaside: 10×SmugglersClick to veto SmugglersGain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: 10×VaultClick to veto Vault+2 Cards
Discard any number of cards. +1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
Cost: 5 Coins
HinterlandsClick to exclude Hinterlands: 10×StablesClick to veto StablesYou may discard a Treasure. If you do, +3 Cards and +1 Action.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: 10×SquireClick to veto Squire+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card.
Cost: 2 Coins
AdventuresClick to exclude Adventures: 12×Distant LandsClick to veto Distant LandsPut this on your Tavern mat. Worth 4 VP if on your Tavern mat at the end of the game (otherwise worth 0 VP).
Cost: 5 Coins
EmpiresClick to exclude Empires: 10×City QuarterClick to veto City Quarter+2 Actions
Reveal your hand. +1 Card per Action card revealed.
Cost: 8 Debt
10×Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
Landmark Wolf DenClick to veto Wolf DenWhen scoring, -3 VP per card you have exactly one copy of.
MenagerieClick to exclude Menagerie: 30×Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Event BanishClick to veto BanishExile any number of cards with the same name from your hand.
Cost: 4 Coins
10×LiveryClick to veto Livery+3 Coins
This turn, when you gain a card costing 4 Coins or more, gain a Horse.
Cost: 5 Coins
AlliesClick to exclude Allies: 10×SentinelClick to veto SentinelLook at the top 5 cards of your deck. You may trash up to 2 of them. Put the rest back in any order.
Cost: 3 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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Select new cards with these criteria
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
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