Create 4 decks, each with Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Pouch1 Coin
+1 Buy

Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: 10×PrinceClick to veto PrinceYou may set this aside. If you do, set aside an Action card from your hand costing up to 4 Coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Cost: 8 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: 10×War ChestClick to veto War ChestThe player to your left names a card. Gain a card costing up to 5 Coins  that hasn't been named for War Chests this turn.
Cost: 5 Coins
HinterlandsClick to exclude Hinterlands: 10×HagglerClick to veto Haggler+2 Coins
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: 10×BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
10×Wandering MinstrelClick to veto Wandering Minstrel+1 Card
+2 Actions

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Cost: 4 Coins
GuildsClick to exclude Guilds: 10×JourneymanClick to veto JourneymanName a card. Reveal the top 3 cards of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event RaidClick to veto RaidGain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark KeepClick to veto KeepWhen scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
12×Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
12×[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
12×[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
10×LeprechaunClick to veto LeprechaunGain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex.
Cost: 3 Coins
10×TrackerClick to veto Tracker+1 Coin
Receive a Boon. While this is in play, when you gain a card, you may put that card onto your deck.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: 10×RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
AlliesClick to exclude Allies: 10×SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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