Create 4 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×BureaucratClick to veto BureaucratGain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: 10×ArtisanClick to veto ArtisanGain a card to your hand costing up to 5 Coins. Put a card from your hand onto your deck.
Cost: 6 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: 10×ReplaceClick to veto ReplaceTrash a card from your hand. Gain a card costing up to 2 Coins more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.
Cost: 5 Coins
SeasideClick to exclude Seaside: 10×BazaarClick to veto Bazaar+1 Card
+2 Actions
+1 Coin

Cost: 5 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×BlockadeClick to veto BlockadeGain a card costing up to 4 Coins, setting it aside. At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse.
Cost: 4 Coins
ProsperityClick to exclude Prosperity: 10×CityClick to veto City+1 Card
+2 Actions

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 coin and +1 Buy.
Cost: 5 Coins
10×Trade RouteClick to veto Trade Route+1 Buy
+1 Coin per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
Cost: 3 Coins
AdventuresClick to exclude Adventures: 10×Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
EmpiresClick to exclude Empires: Event AnnexClick to veto AnnexLook through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.
Cost: 8 Debt
NocturneClick to exclude Nocturne: 10×CryptClick to veto CryptSet aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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