Create 4 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×Walled VillageClick to veto Walled Village+1 Card
+2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Cost: 4 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: 10×LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
ProsperityClick to exclude Prosperity: 10×RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: 10×War ChestClick to veto War ChestThe player to your left names a card. Gain a card costing up to 5 Coins  that hasn't been named for War Chests this turn.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: 10×BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
10×RebuildClick to veto Rebuild+1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Coins more than it.
Cost: 5 Coins
AdventuresClick to exclude Adventures: 10×Wine MerchantClick to veto Wine Merchant+1 Buy
+4 Coins

Put this on your Tavern mat. At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard this from your Tavern mat.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark BathsClick to veto BathsWhen you end your turn without having gained a card, take 2 VP Tokens from here. Setup: Put 6 VP Tokens here per player.
MenagerieClick to exclude Menagerie: 10×FishermanClick to veto Fisherman+1 Card
+1 Action
+1 Coin

During your turns, if your discard pile is empty, this costs 3 Coins less.
Cost: 5 Coins
AlliesClick to exclude Allies: 10×Capital CityClick to veto Capital City+1 Card
+2 Actions

You may discard 2 cards for +2 Coins. You may pay 2 Coins for +2 Cards.
Cost: 5 Coins
10×CourierClick to veto Courier+1 Coin
Discard the top card of your deck. Look through your discard pile; you may play an Action or Treasure from it.
Cost: 4 Coins
PlunderClick to exclude Plunder: Trait InheritedClick to veto InheritedSetup: You start the game with an Inherited card in place of a starting card you choose.
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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