IntrigueClick to exclude Intrigue: Great HallClick to veto Great Hall1 VP
+1 Card
+1 Action

Cost: 3 Coins
NoblesClick to veto Nobles2 VP
Choose one: +3 Cards, or +2 Actions.
Cost: 6 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
ProsperityClick to exclude Prosperity: PeddlerClick to veto Peddler+1 Card
+1 Action
+1 Coin

During your Buy phase, this card costs 2 coins less per Action card you have in play, but not less than 0 coins.
Cost: 8 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Tragic HeroClick to veto Tragic Hero+3 Cards
+1 Buy

If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
SleighClick to veto SleighGain 2 Horses. When you gain a card, you may discard this, to put that card into your hand or onto your deck.
Cost: 2 Coins
AlliesClick to exclude Allies: SwapClick to veto Swap+1 Card
+1 Action

You may return an Action from your hand to its pile, to gain to your hand a different Action costing up to 5 Coins.
Cost: 5 Coins
SycophantClick to veto Sycophant+1 Action
Discard 3 cards. If you discarded at least one, +3 Coins. When you gain or trash this, +2 Favors.
Cost: 2 Coins
Ally Peaceful CultClick to veto Peaceful CultAt the start of your Buy phase, you may spend any number of Favors to trash that many cards from your hand.
Cost: 0 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors