DominionClick to exclude Dominion: ThiefClick to veto ThiefEach other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: HarbingerClick to veto Harbinger+1 Card
+1 Action

Look through your discard pile. You may put a card from it onto your deck.
Cost: 3 Coins
IntrigueClick to exclude Intrigue: MasqueradeClick to veto Masquerade+2 Cards
Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
SeasideClick to exclude Seaside: IslandClick to veto Island2 VP
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Cost: 4 Coins
ProsperityClick to exclude Prosperity: ForgeClick to veto ForgeTrash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
Cost: 7 Coins
HinterlandsClick to exclude Hinterlands: HighwayClick to veto Highway+1 Card
+1 Action

While this is in play, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 5 Coins
GuildsClick to exclude Guilds: StonemasonClick to veto StonemasonTrash a card from your hand. Gain 2 cards each costing less than it. When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Cost: 2 Coins
NocturneClick to exclude Nocturne: Ghost TownClick to veto Ghost TownAt the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile).
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Way of the GoatClick to veto Way of the GoatTrash a card from your hand.
Cost: 0 Coins
PlunderClick to exclude Plunder: Event AvoidClick to veto Avoid+1 Buy
The next time you shuffle this turn, pick up to 3 of those cards to put into your discard pile.
Cost: 2 Coins
SirenClick to veto SirenEach other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand.
Cost: 3 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors