Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pasture1 Coin
Worth 1 VP per Estate you have.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
SeasideClick to exclude Seaside: Fishing VillageClick to veto Fishing Village+2 Actions
+1 Coin

At the start of your next turn: +1 Action, +1 coin
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Distant LandsClick to veto Distant LandsPut this on your Tavern mat. Worth 4 VP if on your Tavern mat at the end of the game (otherwise worth 0 VP).
Cost: 5 Coins
GiantClick to veto GiantTurn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
Cost: 5 Coins
EmpiresClick to exclude Empires: Event DominateClick to veto DominateGain a Province. If you do, +9 VP Tokens.
Cost: 14 Coins
NocturneClick to exclude Nocturne: ShepherdClick to veto Shepherd+1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: GoatherdClick to veto Goatherd+1 Action
You may trash a card from your hand. +1 Card per card the player to your right trashed on their last turn.
Cost: 3 Coins
WayfarerClick to veto Wayfarer+3 Cards
You may gain a Silver. This has the same cost as the last other card gained this turn, if any.
Cost: 6 Coins
PlunderClick to exclude Plunder: CrewClick to veto Crew+3 Cards
At the start of your next turn, put this onto your deck.
Cost: 5 Coins
Trait FriendlyClick to veto FriendlyAt the start of your Clean-up phase, you may discard a Friendly card to gain a Friendly card Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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