Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Haunted Mirror1 Coin
When you trash this, you may discard an Action card, to gain a Ghost from its pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
Artifact Treasure ChestAt the start of your Buy phase, gain a Gold.
ArmoryClick to veto ArmoryGain a card costing up to 4 Coins, putting it on top of your deck.
Cost: 4 Coins
Project CanalClick to veto CanalDuring your turns, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 7 Coins
CemeteryClick to veto Cemetery2 VP
When you gain this, trash up to 4 cards from your hand.
Cost: 4 Coins
Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
InnClick to veto Inn+2 Cards
+2 Actions

Discard 2 cards. When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
Cost: 5 Coins
NoblesClick to veto Nobles2 VP
Choose one: +3 Cards, or +2 Actions.
Cost: 6 Coins
OracleClick to veto OracleEach player (including you) reveals the top 2 cards of his deck, and you choose one; either he discards them, or he puts them back on top in an order he chooses.
+2 Cards
Cost: 3 Coins
SoothsayerClick to veto SoothsayerGain a Gold. Each other player gains a Curse. Each player who did draws a card.
Cost: 5 Coins
Spice MerchantClick to veto Spice MerchantYou may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action, or +2 Coins and +1 Buy.
Cost: 4 Coins
Swamp ShacksClick to veto Swamp Shacks+2 Actions
+1 Card per 3 cards you have in play (round down).
Cost: 4 Coins
SwashbucklerClick to veto Swashbuckler+3 Cards
If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest.
Cost: 5 Coins
Way of the ChameleonClick to veto Way of the ChameleonFollow this card's instructions; each time that it would give you +Cards this turn, you get +Coins instead, and vice versa.
Cost: 0 Coins
IntrigueClick to exclude Intrigue CornucopiaClick to exclude Cornucopia HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages GuildsClick to exclude Guilds NocturneClick to exclude Nocturne RenaissanceClick to exclude Renaissance MenagerieClick to exclude Menagerie PlunderClick to exclude Plunder
Other components these cards require:
Players: 2 3 4 5 6 whatever
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