DominionClick to exclude Dominion: VillageClick to veto Village+1 Card
+2 Actions

Cost: 3 Coins
IntrigueClick to exclude Intrigue: ConspiratorClick to veto Conspirator+2 Coins
If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
Cost: 4 Coins
Great HallClick to veto Great Hall1 VP
+1 Card
+1 Action

Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
HinterlandsClick to exclude Hinterlands: EmbassyClick to veto Embassy+5 Cards
Discard 3 cards. When you gain this, each other player gains a Silver.
Cost: 5 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
NocturneClick to exclude Nocturne: Tragic HeroClick to veto Tragic Hero+3 Cards
+1 Buy

If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
AlliesClick to exclude Allies: SycophantClick to veto Sycophant+1 Action
Discard 3 cards. If you discarded at least one, +3 Coins. When you gain or trash this, +2 Favors.
Cost: 2 Coins
Ally Desert GuidesClick to veto Desert GuidesAt the start of your turn, you may spend a Favor to discard your hand and draw 5 Cards. Repeat as desired.
Cost: 0 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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